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Matchmaking & Ranks ​

These settings control matchmaking, veto scouting, the Elo rank system, draft lobbies, and the map pools and server configs that matches run with. For what players see, see Play & Matchmaking.

Matchmaking ​

Under Settings → Application → Matchmaking:

  • Matchmaking: the master switch. The rest of this section appears once it's on.
  • Match types: turn matchmaking on or off for Competitive, Wingman, Duel, and Rush individually. Only enabled types appear on the Play page.
  • Minimum Role Allowed to Join Matchmaking: from User up to Administrator.
  • Maximum Acceptable Latency: players above this ping to a server are filtered out when picking the best server for a match. It is also the top of each player's own latency slider.
  • Auto Cancel Duration: cancels a match that hasn't gone live (still picking players, in veto, or waiting for check-in or a server) after this many minutes. Default 15. Matches and tournaments can override it.
  • Live Match Timeout: a safety net that cancels a live match after this many minutes if it never finishes. Default 180. Matches and tournaments can override it.
  • Veto Pick Timer: the default seconds each team gets per veto step on newly created matches. Default 60; 0 turns the timer off by default.

Matchmaking never mixes LAN and online regions: on a LAN, players choose one or the other, and the server refuses a queue or match whose regions mix them.

Veto scouting ​

Veto scouting, on the same page, has a switch each for Competitive, Wingman, and Duel. While it's on, a map veto in a match of that type shows each side's record on every map, the other side's usual bans and picks, and their likely next move. See Veto scouting.

  • Every mode is on until you switch it off.
  • A switch covers every match of that type, not just matchmaking: draft rooms, tournaments, and scheduled matches too. It doesn't depend on the Matchmaking switch.
  • Rush has no veto, so it has no switch.

5stack Ranks ​

When matchmaking is enabled you can send each player's 5Stack Elo to the server so the plugin can display ranks in-game:

  • Show ranks in regular matches
  • Show ranks in tournament matches

WARNING

Showing ranks in-game means the server boots with FollowCS2ServerGuidelines off, and Valve's position is that this can ban every GSLT on the server owner's Steam account. Review the in-app warning before enabling.

The same switch exists per plugin for game plugins that cannot work with the guidelines on.

Draft lobbies & player models ​

  • Draft Lobby Invites: Minimum Role to Add Players to Lineup Without Invite decides who can put a player straight into a draft lobby lineup. Below that role, the player gets an invite they must accept.
  • Player Models: force the default player models for every player in a match.

Map pools ​

Settings → Application → Map Pools has one pool per match type (Competitive, Wingman, Duel, and Rush). Edit a pool to choose its maps.

  • Available Maps lists every map with whether it is Active Duty, which modes it is available in, and its workshop ID. Add New Map adds an official or workshop map.
  • Automatic Update Map Pools keeps the pools in step with Valve's active duty list as maps are added or removed.
  • Deleted maps move to Deleted Maps: they're hidden from every pool and picker, but matches already played on them keep their history. Restore brings one back as it was.

Matches and tournaments can still pick a custom pool of their own.

Game Type Configs ​

Edit the server config applied for each game type, Competitive, Wingman, Duel, and Rush, plus the LAN and Global layers exec'd on top of whichever one a match uses, with defaults you can load and restore. See Game Modes for the exec order.