Matchmaking & Ranks
These settings control matchmaking, veto scouting, the Elo rank system, draft lobbies, and the map pools and server configs that matches run with. For what players see, see Play & Matchmaking.
Matchmaking
Under Settings → Application → Matchmaking:
- Matchmaking: the master switch. The rest of this section appears once it's on.
- Match types: turn matchmaking on or off for Competitive, Wingman, Duel, and Rush individually. Only enabled types appear on the Play page.
- Minimum Role Allowed to Join Matchmaking: from User up to Administrator.
- Maximum Acceptable Latency: players above this ping to a server are filtered out when picking the best server for a match. It is also the top of each player's own latency slider.
- Auto Cancel Duration: cancels a match that hasn't gone live (still picking players, in veto, or waiting for check-in or a server) after this many minutes. Default 15. Matches and tournaments can override it.
- Live Match Timeout: a safety net that cancels a live match after this many minutes if it never finishes. Default 180. Matches and tournaments can override it.
- Veto Pick Timer: the default seconds each team gets per veto step on newly created matches. Default 60;
0turns the timer off by default.
Matchmaking never mixes LAN and online regions: on a LAN, players choose one or the other, and the server refuses a queue or match whose regions mix them.
Veto scouting
Veto scouting, on the same page, has a switch each for Competitive, Wingman, and Duel. While it's on, a map veto in a match of that type shows each side's record on every map, the other side's usual bans and picks, and their likely next move. See Veto scouting.
- Every mode is on until you switch it off.
- A switch covers every match of that type, not just matchmaking: draft rooms, tournaments, and scheduled matches too. It doesn't depend on the Matchmaking switch.
- Rush has no veto, so it has no switch.
5stack Ranks
When matchmaking is enabled you can send each player's 5Stack Elo to the server so the plugin can display ranks in-game:
- Show ranks in regular matches
- Show ranks in tournament matches
WARNING
Showing ranks in-game means the server boots with FollowCS2ServerGuidelines off, and Valve's position is that this can ban every GSLT on the server owner's Steam account. Review the in-app warning before enabling.
The same switch exists per plugin for game plugins that cannot work with the guidelines on.
Draft lobbies & player models
- Draft Lobby Invites: Minimum Role to Add Players to Lineup Without Invite decides who can put a player straight into a draft lobby lineup. Below that role, the player gets an invite they must accept.
- Player Models: force the default player models for every player in a match.
Map pools
Settings → Application → Map Pools has one pool per match type (Competitive, Wingman, Duel, and Rush). Edit a pool to choose its maps.
- Available Maps lists every map with whether it is Active Duty, which modes it is available in, and its workshop ID. Add New Map adds an official or workshop map.
- Automatic Update Map Pools keeps the pools in step with Valve's active duty list as maps are added or removed.
- Deleted maps move to Deleted Maps: they're hidden from every pool and picker, but matches already played on them keep their history. Restore brings one back as it was.
Matches and tournaments can still pick a custom pool of their own.
Game Type Configs
Edit the server config applied for each game type, Competitive, Wingman, Duel, and Rush, plus the LAN and Global layers exec'd on top of whichever one a match uses, with defaults you can load and restore. See Game Modes for the exec order.