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Requirements ​

The 5Stack Game Node Server runs on K3s, a lightweight Kubernetes distribution. Please ensure that your system meets all the requirements for K3s installation, as well as the following additional requirements specific to the 5Stack Panel.

Sizing ​

Each Counter-Strike server takes 2 CPU cores by default (see CPU Pinning to change that) and about 1 GB of memory when empty, more once players join. K3s and the game server node connector hold back one core and a few hundred MB for themselves. Each node also needs around 150 GB of disk for the game files and demo recordings.

Storage ​

Put CS2's server files and k3s on an SSD or NVMe disk. A hard drive is fine for demo recordings, but on a hard drive CS2 and streams start slower and matches can time out. See Storage.

Panel Tailscale Setup ​

Before setting up a Game Server Node, make sure your panel has Tailscale set up. You paste a Tailscale access token on the setup page's Game Server Nodes step, as described in Game server nodes. For a panel without Tailscale, see Panel Upgrade.